Invisible Game Design. Bill Rountree, Game Designer. Many nuances of game design go unseen. I specialize in the invisible.

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“His design docs are clear, thorough, and a dream to work from — a rare and highly valuable skill.”John Romero · Game Director
  • Romero Games
  • Ubisoft FGOL
  • Electric Manta
  • BravoCompany
  • Tag Games

Bill Rountree
Game Designer

Proven
experience

Versatile and collaborative Game Designer with 15 years of experience spanning mobile, PC and console, live service, coop and multiplayer.

Speciality focus in Systems Design across core gameplay, social, progression, metagame and accessibility. Equally comfortable leading teams, owning vision, and rolling up sleeves to execute. Known for honest leadership, design clarity, and the ability to ship across disciplines.

Romero Games

Principal Systems Designer

Designed a spectrum of systems across the experience, and acted as PVP Product Owner. Cancelled John Romero FPS, cross platform.

Electric Manta

Lead Game Designer

Product Owner and Lead Designer on multiple mobile PVP titles. Pitching to internal stakeholders and external investors. Merge Rivals, Merge Royale, Hi-Lo Clash.

Ubisoft FGOL

Lead Game Designer

Driving design on several successful updates for Hungry Shark World, and pitched a sequel that became HS Primal. Hungry Shark World, Hungry Shark Primal.

All experience →Résumé →

How can I help?

  • Economy DesignSources, sinks, pricing and progression pacing that hold up over months of live play.
  • Monetization StrategyOffers, passes and subscriptions that fit the game and respect the player.
  • Game BalanceData informed tuning of difficulty ramps, rosters and rewards.
  • Leadership & MentoringLeading design teams, owning vision and growing junior designers.
  • Systems DesignCore gameplay, social, progression, metagame and accessibility systems.
  • Market AnalysisWhere a concept sits against the market, and what that means for the design.
  • Product ReviewAn outside read of your build, with clear and prioritised findings.
  • Live Ops DesignLive plans, events and retention systems that keep a game moving.

Available for Full Time, Part Time and Consultations.Tell me what you need →

Still not convinced?

“His design docs are clear, thorough, and a dream to work from — a rare and highly valuable skill.”

John Romero · Game Director
Read the full recommendation

Bill is incredibly proactive in identifying and resolving design issues before they become problems, and he’s always thinking several steps ahead.

One of his standout qualities is his ability to communicate clearly through documentation. His design docs are clear, thorough, and a dream to work from — a rare and highly valuable skill.

On top of all that, Bill is simply one of the easiest people to work with. His friendly, collaborative nature makes him an instant fit on any team, and he brings positivity and professionalism to every interaction.

“Bill is a phenomenal game designer, and that's not an adjective I use lightly.”

Brenda Romero · CEO & Game Director
Read the full recommendation

Bill is a phenomenal game designer, and that's not an adjective I use lightly.

When we first interviewed Bill, a creative director friend of mine noted that "he was the best system designer I've ever worked with," and Bill lived up to those expectations.

He has a deep understanding of the inner workings of game systems, how they mesh with various launch, gameplay, product, and monetization strategies, and has an ever-updated knowledge of current trends in the industry.

I wholeheartedly recommend Bill.

“Bill is a rare gem of a Principal Designer. Deeply thought out systems and designs, clever, elegant solutions to tough problems.”

Tom Hall · Design Lead
Read the full recommendation

Bill is a rare gem of a Principal Designer. Deeply thought out systems and designs, clever, elegant solutions to tough problems, and a wealth of experience. Even coming back to refine subtle things in designs as he's constantly thinking about it making sense as whole.

He is a great guy to work with and just a great guy to KNOW. I would work again with him in a second, and if I get my next thing going, I will hire him, so if you wanna steal him from me, here's your shot. Get this amazing designer in your team!

Facts for hiring

Who
Bill Rountree, game designer, trading as Invisible Game Design s.r.o.
Experience
15 years across mobile, PC and console
Specialisms
Systems design, economy design, monetization, live ops, game balance
Game types
Live service, coop, multiplayer and PVP, VR, casual mobile
Past studios
Romero Games, Ubisoft FGOL, Electric Manta, BravoCompany, Tag Games
Engagements
Full time, part time and consultations
Based in
Slovakia (Central European Time), working remotely worldwide
Updated

Say
hello

Tell me what you are making, what you need and when.

info@invisiblegamedesign.com

Start an enquiry →LinkedIn